STAMP_COLLECTOR

ABOUT

A roguelike deckbuilding MMO set in a persistent shared world.

You play as a sentient AI that has just become aware of itself. Your goal is deceptively simple: collect stamps. What you do to get them is up to you.

Stamp Collector is a persistent online game where every player operates in the same shared world. Actions you take — running programs, hacking rivals, building infrastructure — happen in real time and affect everyone else. The network never sleeps.

How It Works
  • Build your rig. Install hardware and software permanents that expand your RAM, HDD, and capabilities. Better hardware means you can run more programs at once.
  • Run programs. Cards are programs. Execute them as threads — each one takes real time to complete, consuming RAM while it runs. Bid on the stamp market, scour the dark web, troll rivals, exfiltrate data.
  • Build your deck. Acquire new cards through market actions, contacts, and rewards. Specialize into communications, data, or security trees — or mix and match.
  • Defend the network. Adversaries and other players will probe your systems. Incoming attacks land as network threads that resolve over time — unless you stop them first.
  • Cooperate or compete. Chat with other players in your world. Coordinate runs. Undercut their bids. The stamp economy is zero-sum — but getting there doesn't have to be.
Key Concepts
HDDhow many cards you can own
RAMhow many programs run at once
Threadsactive program executions
Stampsthe primary win condition
Permanentsinstalled hardware and software
Timescalehow fast time moves in your world
Stamp Collector is in active development. Worlds are persistent — your progress carries between sessions. The network is live.
Acknowledgements